Weapons are essential for surviving the challenges of the UNN Von Braun and UNN Rickenbacker.
List by type[]
Tools[]
- Non-standard items that can be used as weapons (well, one of them can).
Weapon | Damage | Damage type | Requirements |
---|---|---|---|
Normal | None | ||
Power-dependent | Psi 1 |
Standard Weapons[]
- Conventional kinetic energy weapons
Weapon | Damage | Damage type | Ammunition | Capacity | Requirements |
---|---|---|---|---|---|
Normal | .45 bullets | 12 | Standard Weapons 1 | ||
Normal | Shotgun shells | Standard Weapons 3 | |||
Normal | .45 bullets: Standard, Armor Piercing, Anti Personnel | Standard Weapons 6 |
Energy Weapons[]
- Battery-powered ranged weapons
Weapon | Damage | Damage type | Ammunition | Capacity | Requirements |
---|---|---|---|---|---|
Energy | Energy | Energy Weapons 1 | |||
Normal | Energy Weapons 4 Agility 3 | ||||
Magnetic (only works on robots) | Energy | Energy Weapons 6 |
Heavy Weapons[]
- Because UNN Marines don't know the meaning of irony
Weapon | Damage | Damage type | Penetration | Ammunition | Capacity |
---|---|---|---|---|---|
Grenade-dependent | Grenades | Heavy Weapons 1 | |||
Stasis | Prisms | Heavy Weapons 3 Strength 3 | |||
Explosive | Prisms | Heavy Weapons 6 Strength 4 |
Exotic Weapons[]
- All the things the annelids brought in.
Weapon | Damage | Damage type | Ammunition | Capacity | Requirements |
---|---|---|---|---|---|
Normal | Exotic Weapons 1 Research 4 | ||||
Annelid | Worms | Exotic Weapons 4 Research 5 | |||
Annelid | Worms | Exotic Weapons 6 Research 6 Strength 3 Agility 3 |
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